Development

Games from your idea

No headaches left

Tell me your idea and I'll make the game on a sensible budget. A playable prototype first, so you see the game before the big spending.

Development

What you get

  • A game for your ideaNot a template: the mechanics, rules and look follow your concept.
  • A playable prototypeBefore the big work you play it yourself and say what to change.
  • An honest budgetI name the price by stages before we start. If the idea is too big, I'll suggest cutting it rather than stretching the estimate.
  • Players and paymentsSign-in, profile, ranking, in-game payment — if the game needs them.
  • Launch and serverI host the game on my servers and make sure it keeps working.
  • Fixes after launchFor 14 days after launch I fix errors at no charge.
Before / Now / For you

What people come with — and leave with

Before

You have a game idea but no developer.

Now

I build a playable prototype and name the budget by stages.

For you

You see the game before you commit seriously.

Before

You want a game for your followers or customers, not an off-the-shelf one.

Now

I make a game with your character, style and rules — in Telegram or on your site.

For you

The game works for your audience and your brand.

Before

The game is needed by a date: a promotion, an event, a launch.

Now

We agree on the scope and timing up front and cut the extras to make the date.

For you

By the date, what matters is ready.

Development

How the work goes

  1. 01

    Idea

    You tell me the concept: what people play, who plays, what should hook them.

  2. 02

    Prototype

    I build a playable version of the core mechanic and show it before you spend further.

  3. 03

    Polish

    We go in stages: levels, look, sound, rules. After each stage you play and say what to adjust.

  4. 04

    Launch

    I publish the game where your audience plays: in Telegram, in the browser or on another platform.

  5. 05

    Support

    For 14 days I fix errors at no charge. After that — a maintenance subscription, if you want one.

Games

Questions and answers

What games do you make?

Any, within the concept and the budget: from a simple game in a chat to a big one with ranking and payments. If an idea is beyond me, I'll say so at once.

How much does it cost?

It depends on the concept. I name the price before we start and split it into stages.

Can I try it first?

Yes, which is why I start with a prototype: you play the core mechanic and decide whether to go on.

Where will the game run?

We choose by audience: Telegram and the browser are the quickest to launch; other platforms we can discuss for your task.

Who makes the graphics and sound?

I use your materials or we build the style together; we agree on the amount of graphics and sound at the start so it doesn't inflate the budget.

What if it doesn't work out?

If it turns out I can't, I'll say so right away, before you pay: I won't take it on and drag it out.

Other services

Tell me your task

The FROST manager will listen, sketch a solution and give a price and timeline estimate. You only pay after you've agreed to the price and terms.

Discuss your task
If it turns out I can't do it, I'll say so right away, before you pay: I won't take it on and drag it out.